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Course Overview 1
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Introduction and Overview of Graphics System 5
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Raster scan and Random Scan 05 minLecture2.1
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Character Generation 08 minLecture2.2
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Types of Display and its Property 08 minLecture2.3
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OpenGLΒ (Open Graphics Library) 06 minLecture2.4
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[Notes] Introduction and Overview of Graphics SystemLecture2.5
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Output Primitives 6
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Aliasing 04 minLecture3.1
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Anti-Aliasing 06 minLecture3.2
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Scanline Filling 03 minLecture3.3
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Polygon Filling 04 minLecture3.4
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Types of Polygon 02 minLecture3.5
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[Notes] Output PrimitivesLecture3.6
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Two Dimensional Geometric Transformations 4
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Basic 2D transformation 08 minLecture4.1
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Rotation Around Arbitrary Point 13 minLecture4.2
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Advance transformation X Shear and Y Shear 06 minLecture4.3
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[Notes] Two Dimensional Geometric TransformationsLecture4.4
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Two Dimensional Viewing and Clipping 5
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Window and View-port , Object and Image Model, Transformation 06 minLecture5.1
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Cohen-Sutherland Line Clipping 11 minLecture5.2
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Inside-Outside Test of Polygon 04 minLecture5.3
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Weiler-Atherton Polygon Clipping 09 minLecture5.4
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[Notes] Two Dimensional Viewing and ClippingLecture5.5
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Three Dimensional Object Representations , Geometric Transformations and 3D Viewing 7
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Sweep , CSG , Breps 09 minLecture6.1
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Parallel projection and Types 04 minLecture6.2
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Triadic Koch curve 03 minLecture6.3
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B Spline Short Note 05 minLecture6.4
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Perspective Projection 03 minLecture6.5
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Oblique Projection and Types 03 minLecture6.6
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[Notes] Three Dimensional Object Representations , Geometric Transformations and 3D ViewingLecture6.7
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Visible Surface Detection 5
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Scan Line Rendering Algorithm 05 minLecture7.1
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Painter’s Algorithm 03 minLecture7.2
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Back surface 02 minLecture7.3
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Area Subdivision method 03 minLecture7.4
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[Notes] Visible Surface DetectionLecture7.5
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Illumination Models and Surface Rendering 5
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Fractals theory 02 minLecture8.1
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Half Toning 02 minLecture8.2
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Shading 06 minLecture8.3
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Color models RGB CMY HSI 04 minLecture8.4
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[Notes] Illumination Models and Surface RenderingLecture8.5
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Extra 2
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Types of Polygon 02 minLecture9.1
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Color models RGB CMY HSI 04 minLecture9.2
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Computer Graphics [ IMPs ]:- 6
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Introduction and Overview of Graphics SystemLecture10.1
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Output PrimitivesLecture10.2
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Two Dimensional Geometric TransformationsLecture10.3
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Two-Dimensional Viewing and ClippingLecture10.4
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3D Geometric Transformation, Curves, and Fractal GenerationLecture10.5
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Visible Surface DetectionLecture10.6
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Computer Graphics Viva Questions 6
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Introduction and Overview of Graphics SystemLecture11.1
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Output PrimitivesLecture11.2
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Two Dimensional Geometric TransformationsLecture11.3
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Two-Dimensional Viewing and ClippingLecture11.4
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3D Geometric Transformation, Curves, and Fractal GenerationLecture11.5
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Visible Surface Detection and AnimationLecture11.6
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Introduction and Overview of Graphics System
1.Define Computer graphics
Ans:Computer Graphics involves technology to access. The Process transforms and presents information in a visual form. The role of computer graphics is insensible. Computer Graphics is the creation of pictures with the help of a computer. The end product of computer graphics is a picture it may be a business graph, drawing, and engineering.
2. What are the representative uses of computer graphics?
Ans:
Representative Uses of Computer Graphics
β’ User interfaces: GUI, etc.
β’ Business, science, and technology: histograms, bar and pie charts, etc.
β’ Office automation and electronic publishing: text, tables, graphs, hypermedia
systems, etc.
β’ Computer-aided design (CAD): building structures, automobile bodies, etc.
β’ Simulation and animation for scientific visualization and entertainment: flight
simulation, games, movies, virtual reality, etc.
β’ Art and commerce: terminals in public places such as museums, etc.
β’ Cartography: map making
3. What are the types of computer graphics?
Ans:Computer graphics can be separated into two categories: Raster graphics and Vector graphics.
4. What is a coordinate system?
Ans:A coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of a point. It also determines the other geometric elements on a manifold in Euclid's space
5.In a coordinate system how do represent points?
Ans:In a co-ordinate system, any position of a point is denoted as (x,y,z), where x denotes the perpendicular distance of the point from the x-axis. Hence x is the X coordinate and y denotes the perpendicular distance of the point from the y-axis. Hence y is the Y coordinate and z denotes the perpendicular distance of the point from the z-axis. Hence z is the Z coordinate.
6. What is Scan conversion?
Ans:The Scan Converting rate is a technique that is used in video processing. In this technique, we can change the horizontal and vertical frequency for many different purposes. We use a scan converter to perform scan conversions.
7. What are the methods of Scan Conversion?
Ans:
We can perform scan conversion by using two methods.
β Analog Method
β Digital Method
Analog Method: It is the best method for analog videos. A large number of delay cells perform the analog method. The Analog approach is also known as the βNon-retentive, memory-less, or
real-time method.β
Digital Method: Digital method is also known as a βretentive or buffered method.β In the digital method, there is a concept of n1and n2 speed. We can save (Store) the picture in line or frame buffer with n1 speed. The image can be read with n2 speed.
8. What are the advantages and disadvantages of scan conversion?
Ans:
Advantages of Scan Conversion
1. The scan conversion technique is used for various purposes, such as video projectors, TV,
HDTV, Video capture card, LCD monitor, etc.
2. The Scan Conversion technique has wide applications.
3. We can efficiently perform scan conversion using high-speed integrated circuits.
Disadvantages of Scan Conversion
1. We can only apply scan conversion with LSI and VLSI integrated circuits.
2. In the digital scan conversion, the analog video signal has changed into digital data.
9.What is the basic difference between Rasterization and Rendering?
Ans:Rendering is a broad term that generally means transforming computer-readable information, for example, objects in a 3d scene, into one or more images. Rasterization is a more specific term that typically means the process of transforming a vector (curve-based) image into a rasterized (pixel-based) image
10. What are the examples of scan converted objects?
Ans:
We can apply the conversion to the following objects.
β Line
β Point
β Polygon
β Rectangle
β Filled Region
β Arc
β Character
β Sector
β Ellipse

